Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts

Wednesday, 4 January 2012

Alley - Two seperate scenes


First Alley Scene

This is where the shadows will form up the wall showing the dumping of the waste.



Second Alley Scene

This is where the centipede will walk past.


Top of the Empire State Building

I have modelled the top of the Empire State building separately with more detail because we will use it in a close up shot.




Tuesday, 3 January 2012

The Street is finished


I started with having a brickwork texture on the walls but soon rejected that idea because it would be too long to render, it didn't look good and it was simple too much detail for what we are going for.


So instead I applied a grantie bump onto simple tonal lamberts for each building.





The extensive amount of bricks in the map used for the road has caused a blur closer to the horizon. I shall fix this when it comes to final renders.... and when I find out how to fix it..... :D




Here is the final image.



Sunday, 1 January 2012

Update - Subway entrance and city accessories

Modelling is finally done, next its the colour.


                                                
Here I am just experimenting.



And here is a fly over of the scene




Saturday, 31 December 2011

Update on the Street - Nearly finished

SO i'm nearly finished on modelling this street, it was taking a lot long than I thought I went with a lazy idea of copy and pasting most of the building but in a different order to show varity.

I'm happy with how it looks, I'm not bothered about the uv's for the moment because most of them wont be used. The ones that will be used will be sorted out first.

To save time I will model the subway station entrance in this scene so I can used to building around it.

The next steps for me is to add accessories like lamps, mail boxes, etc... Apply the shaders, Render it all and then create matte paintings to extend the background.





Thursday, 22 December 2011

Jet Model


Just need to add a basic pilot in the cockpit

Sunday, 18 December 2011

Science Room UVs sorted

This has taken a lot longer than first anticipated, however this was the most detailed room and all the props inside the room will be used to flesh out the other sets, e.g the General's office.



Friday, 16 December 2011

To Dan

Hey dan I changed the windows to be portrait like you said, do you prefer them like this or like they were before?

Thursday, 15 December 2011

Tank Model





Including ambient occlusion pass, but no UV layout yet

I think the stylisation works quite well.

Monday, 12 December 2011

Science Room Update

Almost there with the modelling, just a couple of things left to flesh out the place. I'm really liking this! The room is very busy and well arranged. My only issue at the moment is, does is look like a scientist's room or an office? Maybe I will look for some objects to add to bring it back and make it look more scientific. However if this gets the greenlight then.... woop :D




Science Room Improvements and Developments

I felt the large window wasn't working so I cut it down to two small versions either side of a wall and I think it looks a lot better. Curtains will be added in time. I have added a couple of lamps and frames to flesh out the decor.




Sunday, 11 December 2011

Science Lab Development

For the lab room I looked at the science room in "The Deadly Mantis".


So its just a Lab in a terrace like house and thats what I have kept in mind whilst doing it.