I started with having a brickwork texture on the walls but soon rejected that idea because it would be too long to render, it didn't look good and it was simple too much detail for what we are going for.
So instead I applied a grantie bump onto simple tonal lamberts for each building.
The extensive amount of bricks in the map used for the road has caused a blur closer to the horizon. I shall fix this when it comes to final renders.... and when I find out how to fix it..... :D
Here is the final image.
The texture going strange in the distance is due to the detail size getting below one pixel.
ReplyDeleteThe easiest solution is to use depth-based blur to put the background out of focus (after all, that's what would happen with a real camera anyway)